Unlockables Alternate Title screen - Complete the main game once Ashley's 2nd outfit - Beat the main game once Ashley's knight armor - Beat Separate Ways once Assignment Ada - Beat the main game once Chicago Typewriter - Pass Separate Ways once Chicago Typewriter in Seperate Ways clear file - Beat Assignment Ada HandCannon - Get a 5 star in all stages with all characters in the Mercenaries Infinite Rocket Launcher - Pass the game once Leon's R.P.D. Uniform - Beat the main game once Leon's suit - Beat Separate Ways once Maltilda - Pass the game once Mercenaries - Beat the main game once Movie Browser - Beat the main game once Movie Browser for Separate Ways - Beat Separate Ways once Plagas Removal Laser (PRL 412) - Beat the main game on Professional Mode Professional Mode - Beat the game on Normal difficulty. Separate Ways - Beat the main game once •.
• WW: 2019, Mode(s) Resident Evil 4, known in Japan as Biohazard 4, is a game developed and published. The sixth major installment in the series, it was originally released for the in 2005. Players control U.S.
Government special agent, who is sent on a mission to rescue the U.S. President's daughter, whom has been kidnapped by a cult. In rural, Leon fights hordes of villagers infected by a mind-controlling parasite, and reunites with the spy. Development began for as early as 1999. Resident Evil 4 underwent a long development during which four proposed versions were discarded; the first attempt was directed by after producer. The game was announced as a GameCube exclusive as part of the, but a PlayStation 2 version was announced before it was released.
Resident Evil 4 was ported to,,,,,, and and in downsized versions for,,. Resident Evil 4 garnered critical acclaim, with praise for its narrative, gameplay, voice acting, and characters. It received multiple awards for and was seen as a successful hit that influenced the evolution of the survival horror and genres. It pioneered the 'over the shoulder' perspective in video games.
It is widely considered to be. A sequel,, was released in 2009. Contents • • • • • • • • • • • • • • • • Gameplay [ ] Departing significantly from the series' previous games, the player controls the protagonist,, from a perspective. The gameplay focuses on action and shootouts with fewer survival horror elements.
The camera is placed behind Leon and zooms in for an over-the-shoulder view when aiming a weapon, or a first-person view when aiming with a sniper rifle. There is no crosshair for firearms, instead, every firearm has a laser sight. Unlike previous games where players can only shoot straight, up or down, players have more options. For example, shots to the feet can cause enemies to stumble, and shots to the arms can make them drop their weapons. Players can shoot down projectiles like thrown axes or scythes.
Leon in battle with a group of Ganados. Unlike previous entries in the series, Resident Evil 4 has the camera following directly behind the main character. The enables the player to target key hit zones on enemies.
Resident Evil 4 adds context-sensitive controls. Based on the situation, players can interact with the environment: kicking down a ladder, jumping out of a window, dodging an attack or executing a 'finishing move' on weakened enemies. There are also, in which the player must press buttons indicated on-screen to execute actions such as dodging a falling boulder or wrestling an enemy to stay alive. These are often incorporated into the game's many fights, in which the player must avoid instant-kill attacks. The main enemies are violent villagers referred to as Los Ganados ('The Cattle' in ). Los Ganados can dodge, wield melee and projectile weapons, and are capable of working collectively and communicating with each other.
The inventory system features a grid system, represented by an, that has each item take up a certain number of spaces. The case can be upgraded several times, allowing for more space. Weapons, ammunition, and healing items are kept in the case, while key items and treasures are kept in a separate menu. Items may be bought from and sold to a merchant that appears in various locations.